![fallout 76 pc reviews fallout 76 pc reviews](https://assets.rockpapershotgun.com/images/2020/04/fallout-wastelanders-WIT-3n.jpg)
Bethesda wanted players to fill the void created by the dearth of proper NPCs themselves, but all this did was make the world feel isolated and lonely. It’s lore-heavy main quest was a poor facsimile of what we loved in previous Fallout games, and in turn it made the sprawling hills of West Virginia feel barren and lifeless. While Fallout 4 may have reduced the impact of dialogue and player agency, Fallout 76 had none. Fallout is well regarded for its deep role-playing mechanics and various creative stories, yet Fallout 4 placed those toward the wayside in favor of exploration and combat.įallout 76 at launch completely excised these portions of the franchise’s DNA from the experience. While Fallout 4 wasn’t objectively terrible, the watered-down dialogue and so-so story betrayed Fallout’s legacy as a marque RPG franchise. Now that I’ve gone and finished all the new narrative content Wastelanders had to offer I can confidently claim that it has some of the best writing and voice acting we’ve seen in a Fallout game since New Vegas.
![fallout 76 pc reviews fallout 76 pc reviews](https://www.newgamenetwork.com/images/uploads/gallery/Fallout76/f76_06.jpg)
Fallout 76: Wastelanders nails the narrative Fallout 76: Wastelanders is a great expansion to what remains a deeply flawed experience. But, the longer I played the more the old jank and terrible design at the core of the game made itself apparent. People are enjoying their return to Appalachia, and in many ways I have as well. Fallout 76’s star has risen on Steam, and the game currently sits at a 76% “Mostly Positive” user review rating. It’s been a week since I shared my initial impressions of Fallout 76: Wastelanders, and I’ve gone on to dump another 50 hours into Bethesda’s multiplayer experiment.